I should start by saying,
if you were brave enough to click on this article, thank you! The
title of may have some of you anticipating a charged political rant,
but I assure you that's not what this is post is about, not entirely.
Nevertheless, I should warn you that this post is about a
controversial topic that has come up recently in my hobby, so in
essence, this article touches on the new politics of gaming.
I am talking about
points-based games. Point-based games have become the norm, not the
exception in miniature gaming. There is an unspoken expectation that
when you come to the game table, you and the other players should
arrive with balanced forces based on a rules-generated point system.
While I understand the appeal of everyone having a shot at victory,
the utopia of equal forces is not often aligned with the reality of
warfare.
Last year, I hosted a huge
15mm Battle of Gettysburg game. I provided all the terrain, and I
painted both forces. The rule set of choice was Fire and Fury, which,
in my humble opinion, does a good job balancing fun with historical
reality. Some of my old sparring partners from the club actually
drove down to my side of the pond to play. I also took on three
new(ish) guys who were interested in gaming the American Civil War.
Pete, a quiet kid in his mid-20's, who is also a Civil War reenactor,
immediately got my approval. Chris, late 20's, had never played a
historical game in his life (40k and Kings of War are his games of
choice), but he picks up rules super fast and keeps his cellphone out
of reach the whole time he plays. So another “yes” for me.
Then there was Evan, Chris'
friend. I did not know much about him, but he professed to have an
interest in the Civil War, so with slight hesitation I gave a him
weary “yes”. I made Pete one of my Confederate players; perfect
choice for a guy that dons North Virginia grays for reenactments.
Then I split up Chris and Pete, in fear that if they were next to
each other, they might spend more time jabbering than paying
attention to the game. Chris got a Union cavalry force, and Evan
received a Confederate infantry force.
The old timers at the table
quickly settled into the game, playing their respective forces with
almost quiet precision. Pete checked his list a few times, observed
some of the seasoned gamers at his side, and learned by their
example. Chris was the most extroverted person at the table, trash
talking his opponents (in a fun way), and occasionally asking me to
clarify a rule or two. Perfectly acceptable table talk, and he asked
good questions that the other players at the table might also have
been curious about but were afraid to ask.
Then there was Evan. Evan
is the player that slowly crushes a GM's dream game with every word
that comes out of his mouth. Stupid questions that are easily
addressed if he simply read the quick reference sheet I had made for
each player. Bipolar reactions to every action made by or taken
against his units: angry grunting when he took casualties, and loudly
cheering for himself when he inflicted casualties. And worst of all,
whining about the discrepancies in size and composition between the
Blues and the Grays. “Why do they have more guys?” “Shouldn't
we have equal forces?”
Before I could snap on the
kid, one of my old gaming buddies, Joe, said, “You do know who lost
the Battle of Gettysburg, don't you?” Evan did not speak, but his
wide, dumb eyes said, “That would be a 'no'”. Joe followed up
Evan's silence with, “I thought you knew about the Civil War.
Gettysburg is a historic push back of Confederate forces. It's the
friggin' turning point of the war, and even people who don't know the
Civil War know about Gettysburg.”
Again, crickets. It was the
Union's turn, and all the men at the table were making their move,
including Chris, who did nothing to come to the aid of his buddy. It
came to the offensive fire phase of the turn. The Union players, with
superior forces in every way, were aided by some luck of the Irish
dice rolling. The Confederates took devastating hits, Pete
especially, whose brow was beginning to show a glisten of sweat. The
two other seasoned gamers on the Confederate side, Don and James,
took their pummeling in stride. Evan, on the other hand, had an epic
tantrum at the table. He threw his dice down in disgust, flipped his
ruler, and said, loud enough for everyone in the game store to hear,
“This game is stupid. Why even play? We do not even have a chance
of winning, so why even play this stupid scenario?”
Again, Joe to the rescue,
with deadpan calmness, “Because it is historical, and because July
1st was yesterday.” “History does not have anything to
do with it. Forces should be balanced. These are not balanced forces.
What's the point of having a point-based system when the forces don't
even have to balanced? That's just stupid,” Evan whined.
Finally, I jump in with as
calm a voice as I could muster, “You know the Confederates were
greatly outnumbered at Gettysburg? As was Napoleon at Waterloo, as
was the Germans at Kursk. Nevertheless we play these battles because
some of us actually get into the history of the period. Do you think
an army makes a brigade or two sit out the battle if they notice that
they have more men on the ground than the force across the field,
Evan?”
Crickets again. “No,” I
said, in what had to be my most patronizing tone. “I don't know
what other games have taught you, but in the real world, war is not
fair. The opposing force does not care if you are evenly matched;
hell, they would prefer to have all the advantages. All they want to
do is crush as many of the enemy as necessary, while sustaining as
few losses as possible, and secure their objective. The winning force
does not hand out “You will get 'em next time, Tiger” trophies to
the remaining enemy at the end of battle. There's no hugs or
conciliatory pats on the shoulders for their foes.”
Evan was still at a loss
for words, so I just said, “If you are not having fun at this game,
then give your remaining forces to Pete. He will be glad to have
them, because unlike you, Pete actually knows about the Civil War,
and he's willing to play Confederates, despite the odds.”
Pete was a little
embarrassed, poor kid. Evan decided to give his forces to Pete and
stormed off in a huff. Chris stayed with us. He was having fun; he
was also kicking butt, which always helps.
This brings me to the
problem with point-based games. They create the expectations of
equality, when historically, a clash between forces with equal
strength and composition was almost unheard of. Historical gamers do
not play historical games because both sides expect victory. We play
because we love the period. Ultimately, someone has to build the
weaker force, and it takes a man of strong character to take on that
responsibility. He knows his chances of victory are slim to none, but
he is willing to do his part for the sake of celebrating history and
continuing this hobby of ours for future generations.
I am supposed to run a 15mm
Alamo game next month. I know, I should wait til next March, but I
have been bitten by the bug. Guess I won't be inviting 'Even' Evan to that one.
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