After the film, I thought about what to
write for this week's post, and I was reminded of a Bolt Action game
I played in a couple of years ago where one of my carefully-painted
Fallschirmjagers was knocked down by a careless dice roll. The
jackass in question, who does not paint his minis, by the way, joked,
“Well that guy's dead.” Hardy har har, twerp! I had only been
working on the unit for the good part of a week. No big deal, right?
This memory lead me to today's post, where I will be talking about
the types of dice handlers you don't want at the game table.
When introducing a young guy to this
hobby of ours, I have a buddy who always insists, “There's no right
way to roll your dice.” While I can't say that there is a right
way to handle dice, I can think of plenty of examples of the
wrong way. Here's my list. If you can think of any that I am missing,
post in the comments, please. Let's start with the example I just
gave you.
The Duck and Cover Tosser
This is guy would be great at New
Year's Eve parties, tossing confetti in the air as if it were magic
dust that granted wishes to everyone around him. At the game table,
his dice rolls, a hardy shake followed by tossing the dice, as if
they are being fired out of a cannon, all across the table and in
every direction. Every painted mini, piece of terrain, and player at
the table could be struck by the buckshot shooting forth from his
hands. His dice fly off the table all the time, which inevitably lead
to search and rescue mission that takes the offender's fellow gamers
to the undersides of other peoples' game tables. It's embarrassing,
dangerous, and just plain stupid. This is not a crap's game. There
are literally hundreds of dollars worth of painted plastic and lead
minis on the table. Unless I say we are playing the H.G. Wells way,
your dice should be contained to a bare area of the table.
You are not performing a magic trick.
Roll like a man!
Little Joe and Hoss
Little Joe likes his dice the same way
he likes his cars and his women: tiny. He likes the feel of gobs of
tiny dice rolling around in his hand. He has a hard time picking up
the dice with his giant hand, once they have been dispersed, because
he forgot to bring tweezers to pick them up. Little Joe has to suck
in his beer gut as best as he can and bend over with his nose nearly
touching the table to count his hits. He has to squint his eyes or
slide his glasses from off the top of his head onto his nose so he
can read the suckers, only to push his glasses back up onto the top
of his head when he's done.
Hoss likes BIG dice. If the dice he's
rolling do not equal the size of his big toe, they are not manly
enough to roll. Big clonking dice are a horrible and dangerous
addition to any game table. One, they are unreasonably loud to the
point of distracting other gamers around you. Two, and most
importantly, they are figure killers. If you paint minis, the last
thing you want is some big dice knocking down your minis, scratching
the paint job or breaking off a spear, sword, or plastic limb.
There are two acceptable dice sizes:
16mm (my preference), the most common size for dice. They are easy to
roll and easy to read, and they come in all colors, for those that
care. Then there's 19mm, a bit bigger than I prefer, but they are
easy to read and they are the standard size used by casinos.
16mm or 19mm? Pick one.
The Swiffer Picker Upper
This is the dice roller, by far, that
causes the most arguments at the table. He rolls his dice in a
contained area, and before you and he can assess what rolls hit and
what rolls missed, his hand swoops down like a giant eagle and picks
the dice up off the table. “Ten hits,” he announces victoriously.
This guy either has great eyesight and quickly processes his hits and
misses, or he is cheating. How am I supposed to know which camp he
falls in, if I can't see his dice? The proper protocol on this is to
separate the dice that hit from the dice that missed. Push the misses
off to the side, and, if the rules call for follow-up damage rolls,
collect the dice that hit, give a shake, and let them roll.
Real men don't cheat!
If A Tree Falls In The Woods, And No
One Was There to Hear it, Did It Fall?
The rules call for you to roll one die
to see if you hit. Then, if you successfully hit, you are supposed to
re-roll the same die to see if the hit is fatal. Pretty simple,
right. This guy does not pick up one die though; he picks up two. He
shakes them in his fist next to his ear, then lets one die fall out
of his hand. Why? Simply because it does not feel and sound like he
is rolling the die unless he hears that rattle. This is is not
illegal or offensive behavior. It's just unnecessary and a bit
confusing.
You are at a game table not a concert.
Pick one die and roll it like a man!
Four Little Ducks in a Row
Your opponent is required to roll six
dice. He takes six dice in his hand, gives them a little shake, then,
carefully, he lets one die fall from his hand at a time until all six
dice have landed onto the table in a neat little row. You're rolling
your dice the way your grandmother scratches her lotto ticket, one
painful block at a time. There's no law in physics that says that if
you really take your time rolling the dice, that your hit average
will increase, unless I missed that class, of course.
Roll your dice all at once, like a man!
Chaos at the Table and The Fashion
Show
Call me boring, but I have two types of
dice: white with black pips and red with white pips. I usually just
use old standard white and blacks at the table, unless my opponent is
also using white and black. In that scenario, I will use the red and
white to distinguish our dice. Don't want to accidentally take home
his dice and vice versa.
The Fashion Show is the guy that has to
have a new of pair of color-coordinated dice to match his army. This
is not really offensive as it is just silly. Colored dice for each
army is just another expense I don't need. I had one guy stop a game
during the third turn because he was convinced that his bad dice
rolling had to do with the fact that his dice did not match the paint
scheme of his figures. The game came to a halt, while the guy went
and purchased dice that matched his minis. I am not kidding!
I have heard of gaming competitions
that gave points to the best-painted army on the table. Never heard
of anyone getting extra points for prettiest dice. Real men don't
color-coordinate.
Chaos at the Table is the guy who
brings literally whatever d6 he can get his hands on. They come in
all sizes and colors. Some have pips, some have numbers, some have
the Eye of Sauron to indicate a fatal blow. This would not be so bad
if the chaotic dice arrangement were not also indicative of the
player himself. Every guy I have played that brings a mish-mash of
dice to the game table is equally scatter-brained and can't remember
if the axe symbol on his die is a 1 or a 6, without picking up the
die and looking at it carefully. I have literally stopped a game
before, bought a guy a pack of blue and white dice, and handed them
to him free of charge, just so we can stop losing time trying to
figure out his dice.
This is a wargame, not a tarot card
reading. Pick one type of dice and stick with it, like a man.
The Bartender
Some wargamers are under the assumption
that the longer you shake your dice, the better your odds will be
once those dice hit the table. It is as if they believe their hands
have the power to influence the fate of the dice. This is the guy
that needlessly wastes minutes by shaking his dice as if he were
carefully mixing a drink. The Bartender likes to shake his dice close
to his face and swing his shaking fists from shoulder to shoulder,
back and forth, until a century passes, and he's finally ready to
relinquish the dice.
I understand that many successful
athletes believe in rituals: that dirty baseball cap that has never
been washed, the beard that has not been shaved all season, the ring
on the linebacker's finger that once belonged to his father. These
are rituals that are questionably effective, but they don't take any
time away from the game. The guy that shakes his dice until he's
dizzy, however, is needlessly wasting everyone's time at the table,
and we all know, especially us old timers, that time is precious.
Give those dice one shake and let them
go, like a man!
The Flipper
The most dubious character at your game
table will always be The Flipper. This is the guy that takes his dice
in the palm of his hand, turns a few of them over with the other
hand, then flips his hand flat onto the table. No shake and a lot of
prep work for a guy that is supposed to be playing a gentleman's
game. The Flipper has been banned at my club, and I have seen guys
get on to someone for trying to pull this trick at competitions. The
Flipper should be banned from EVERY game.
Pick up your dice, give them a blind
shake, and roll them, like a man!
*On a side note, I refuse to play any
miniature game (rpgs are the exception) that involve d8s, d10s, d20s,
or any other such nonsense. All miniature games should require d6s,
period. But that's a rant for another post.
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ReplyDeleteI enjoyed reading your post. I would add the "dice thrower", or bad loser, to your list.
ReplyDeleteYou need to go online and search youtube for dice tricks. Scary stuff. Oh, and real women roll dice too...
ReplyDelete